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This is the main building block of the enviroment, it is a music unit created by the combination of different sound layers that are played togheter. The editor provides a mixer with channels where you can plug devices (Synthesizers, Drum machines and Modulators) and set their volume and pan (both programable over time through adjustable curves). The mixer also have two effets channels (reberb and delay) width independent send amount from each device. Finally, it has a "Base note" that syncronizes all the conteined sequencers grids to facilitate block transposition and adapt easily the melodys that you imported from other users.

Using the editor

Press the device's menu button to enter to the contextual menu.

Working with devices

Hold your finger on the device name to open the device contextual menu.

Device Events

After you add a device to a loop, you can indicate it's activation time. The loop always has a length of four bars. The device's length could be 1, 2, or 4 bars, depending in it's configuration. Every device has a "Length" property, as we could see in the following image.

The width of the events are displayed acording to the duration of the device.

The mixer
The effect channels